// These are four functions created by Adobe Dreamweaver for handling rollover images

function MM_swapImgRestore() 
{ //v3.0
	var i, x, a = document.MM_sr; 
	for(i = 0; a && i < a.length && (x = a[i]) && x.oSrc; i++) 
		x.src = x.oSrc;
}

function MM_preloadImages()
{ //v3.0
	var d = document; 
	if(d.images)
	{ 
		if(!d.MM_p) 
			d.MM_p = new Array();
		var i , j = d.MM_p.length, a = MM_preloadImages.arguments; 
		for(i = 0; i < a.length; i++)
			if(a[i].indexOf("#") != 0)
			{ 
				d.MM_p[j] = new Image; 
				d.MM_p[j++].src = a[i];
			}
	}
}

function MM_findObj(n, d) 
{ //v4.01
	var p, i, x;  
	if(!d) 
		d = document; 
	if((p = n.indexOf("?")) > 0 && parent.frames.length) 
	{
		d = parent.frames[n.substring(p + 1)].document;
		n = n.substring(0, p);
	}
	if(!(x = d[n]) && d.all) 
		x = d.all[n]; 
	for (i = 0; !x && i < d.forms.length; i++) 
		x = d.forms[i][n];
	for(i = 0; !x && d.layers && i < d.layers.length; i++) 
		x = MM_findObj(n, d.layers[i].document);
	if(!x && d.getElementById) 
		x = d.getElementById(n); 
	return x;
}

function MM_swapImage() 
{ //v3.0
	var i, j = 0, x, a = MM_swapImage.arguments; 
	document.MM_sr = new Array; 
	for(i = 0; i < (a.length - 2); i += 3)
	if ((x = MM_findObj(a[i])) != null)
	{
		document.MM_sr[j++] = x; 
		if(!x.oSrc) 
			x.oSrc = x.src; 
		x.src = a[i + 2];
	}
}